![]() ![]() To capture a control point, a teammate must have a flag for the blue team. Both teams start within their own base, and Attack/Defense, where The Red team begins with all the control points taken, and wins if time runs out before the other side captures all three control points. Variants include Standard Control, where maps play symmetrically.In most control point maps, the points need to be captured in a linear fashion, but some allow a more open-ended approach. The team who forces their enemies into submission and captures all the points wins. Both teams compete for control points-platforms with a team logo and/or team-colored flag in the center - which must be captured by standing on them or with a flag. ![]() The Control Point gametype works on the premise of seizing territory to shift the focus of battle.There are three basic gameplay types: Control Point, Capture the Flag, and Assassination/Escort No corporation civil wars, no Multinational Team of misfits. Two teams, Red and Blue, either try to steal each others' flags, assassinate a scared-looking fellow, or impede their progress through a desert or Italian town. Unlike its cartoonier sequel, Team Fortress Classic cribbed the bulk of its visuals directly from Half-Life, and had no backstory at all. It was also free on the disc for anyone who owned the original WON version of Half-Life. It's an official, improved port of the original Quake mod, dubbed Team Fortress, and was released to ease the wait between it and Team Fortress 2, its soon-to-be-released sequel (which, considering Valve Time, was naturally released eight years later), and was often packaged with Half-Life, which it is a modification of. Team Fortress Classic is a 1999 multiplayer First-Person Shooter by Valve Software. ![]()
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